Clean project management with CMake
Introduction
This article will discuss the use of CMake to manage your application or library. I will go through the steps of building, documenting, testing and deploying your project.
CMake
CMake is a unified, cross-platform, open-source build system that allows developers to build, test and package software by specifying build parameters in simple, portable text files. It works in a compiler-independent manner and the build process works in conjunction with native build environments, such as Make, Xcode, Code Blocks and Visual Studio. It also has minimal dependencies, C++ only. CMake is open source software and is developed by Kitware.
CMake is a robust, versatile tool that can:
- Create libraries
- Generate wrappers
- Compile source code
- Build executables in arbitrary combinations
The most important thing to note is that CMake is IDE agnostic. You don't have to force your co-workers to use a specific IDE or compiler, CMake will generate a project file for any compiler, any IDE, and on any platform that one may think of.
Application overview
First, let's define our awesome application. It is basically composed of two classes: SimpleProject1 and SimpleProject2.
sampleproject1.h:
#ifndef SAMPLEPROJECT1_H
#define SAMPLEPROJECT1_H
class SampleProject1
{
public:
SampleProject1();
~SampleProject1();
public:
void function();
};
#endif // SAMPLEPROJECT1_H
sampleproject1.cpp:
#include "sampleproject1.h"
#include <iostream>
SampleProject1::SampleProject1()
{
std::cout << "SampleProject1::SampleProject1()" << std::endl;
}
SampleProject1::~SampleProject1()
{
std::cout << "SampleProject1::~SampleProject1()" << std::endl;
}
void SampleProject1::function()
{
std::cout << "SampleProject1::function()" << std::endl;
}
sampleproject2.h:
#ifndef SAMPLEPROJECT2_H
#define SAMPLEPROJECT2_H
class SampleProject2
{
public:
SampleProject2();
~SampleProject2();
public:
void function();
};
#endif // SAMPLEPROJECT2_H
sampleproject2.cpp:
#include "sampleproject2.h"
#include <iostream>
SampleProject2::SampleProject2()
{
std::cout << "SampleProject2::SampleProject2()" << std::endl;
}
SampleProject2::~SampleProject2()
{
std::cout << "SampleProject2::~SampleProject2()" << std::endl;
}
void SampleProject2::function()
{
std::cout << "SampleProject2::function()" << std::endl;
}
main.cpp:
#include <cstdlib>
#include "sampleproject1.h"
#include "sampleproject2.h"
int main( int, char** )
{
SampleProject1 sp1;
SampleProject2 sp2;
sp1.function();
sp2.function();
return EXIT_SUCCESS;
}
Nothing fancy here, we have five files: sampleproject1.h, sampleproject1.cpp, sampleproject2.h, sampleproject2.cpp, and main.cpp.
Our project directory should look like the following:
- SampleProject
- sampleproject1.h
- sampleproject1.cpp
- sampleproject2.h
- sampleproject2.cpp
- main.cpp
Building with CMake
It is now time to look at how to build this project. CMake uses configuration files named CMakeLists.txt containing variables and instructions to build an application.
First steps
Create a file CMakeLists.txt at the root of the project directory and add this line in it:
ADD_EXECUTABLE( sampleproject sampleproject1.cpp sampleproject2.cpp main.cpp )
Here we just informed CMake that we would like to create an executable sampleproject with the listed source files.
Now it is time to generate a project. There is basically two ways to do so: using the console, or using the CMake GUI. Either way, the concept is the same: you have to provide a source directory (where is located the CMakeLists.txt) and a destination (build) directory where project files will be generated. Additionally, you can provide some variables to CMake to tweak the generation.
So here we go, let's create a SampleProject-build directory and call CMake from there.
- SampleProject
- sampleproject1.h
- sampleproject1.cpp
- sampleproject2.h
- sampleproject2.cpp
- main.cpp
- CMakeLists.txt
- SampleProject-build
- call CMake from here
/$ mkdir SampleProject-build /$ cd SampleProject-build /SampleProject-build$ cmake ../SampleProject -- The C compiler identification is GNU -- The CXX compiler identification is GNU -- Checking whether C compiler has -isysroot -- Checking whether C compiler has -isysroot - yes -- Checking whether C compiler supports OSX deployment target flag -- Checking whether C compiler supports OSX deployment target flag - yes -- Check for working C compiler: /usr/bin/gcc -- Check for working C compiler: /usr/bin/gcc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Checking whether CXX compiler has -isysroot -- Checking whether CXX compiler has -isysroot - yes -- Checking whether CXX compiler supports OSX deployment target flag -- Checking whether CXX compiler supports OSX deployment target flag - yes -- Check for working CXX compiler: /usr/bin/c++ -- Check for working CXX compiler: /usr/bin/c++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Configuring done -- Generating done -- Build files have been written to: /path/to/SampleProject1-build
Here we called CMake without asking for a specific generator, so it defaulted to Unix Makefiles because CMake detected that I have GNU Make and GCC available.
It is now possible to build the application normally since CMake generated makefile.
/SampleProject-build$ make Scanning dependencies of target sampleproject [ 33%] Building CXX object CMakeFiles/sampleproject.dir/sampleproject1.cpp.o [ 66%] Building CXX object CMakeFiles/sampleproject.dir/sampleproject2.cpp.o [100%] Building CXX object CMakeFiles/sampleproject.dir/main.cpp.o Linking CXX executable sampleproject [100%] Built target sampleproject /SampleProject-build$ ./sampleproject SampleProject1::SampleProject1() SampleProject2::SampleProject2() SampleProject1::function() SampleProject2::function() SampleProject2::~SampleProject2() SampleProject1::~SampleProject1()
Now since I have XCode installed, I could have asked for an XCode project using the -G argument:
/SampleProject-build$ cmake ../SampleProject -G Xcode -- The C compiler identification is GNU -- The CXX compiler identification is GNU -- Checking whether C compiler has -isysroot -- Checking whether C compiler has -isysroot - yes -- Checking whether C compiler supports OSX deployment target flag -- Checking whether C compiler supports OSX deployment target flag - yes -- Check for working C compiler using: Xcode -- Check for working C compiler using: Xcode -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Checking whether CXX compiler has -isysroot -- Checking whether CXX compiler has -isysroot - yes -- Checking whether CXX compiler supports OSX deployment target flag -- Checking whether CXX compiler supports OSX deployment target flag - yes -- Check for working CXX compiler using: Xcode -- Check for working CXX compiler using: Xcode -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Configuring done -- Generating done -- Build files have been written to: /path/to/SampleProject1-build /SampleProject-build$ xcodebuild === BUILDING NATIVE TARGET sampleproject OF PROJECT Project WITH THE DEFAULT CONFIGURATION (Debug) === ... Build all projects ** BUILD SUCCEEDED ** /SampleProject-build$ ./Debug/sampleproject SampleProject1::SampleProject1() SampleProject2::SampleProject2() SampleProject1::function() SampleProject2::function() SampleProject2::~SampleProject2() SampleProject1::~SampleProject1()
Okay, so we are now able to build multiple C++ files using CMake, but the project layout is far from optimal. We are now going to improve, step by step, our CMakeLists.txt file to support more and more features.
CMake version number
It is always a good practice to explicitly provide the CMake version in use. You can do so by simply adding the following line at the beginning of the CMakeLists.txt:
CMAKE_MINIMUM_REQUIRED( VERSION 2.8 )
ADD_EXECUTABLE( sampleproject sampleproject1.cpp sampleproject2.cpp main.cpp )
If you did not provided a minimum CMake version, you may very well receive the following warning message:
CMake Warning (dev) in CMakeLists.txt: No cmake_minimum_required command is present. A line of code such as cmake_minimum_required(VERSION 2.8) should be added at the top of the file. The version specified may be lower if you wish to support older CMake versions for this project. For more information run "cmake --help-policy CMP0000". This warning is for project developers. Use -Wno-dev to suppress it.
Organizing files
Currently the major problem of our project is that there is no file hierarchy. We need to create a tree-like structure to keep our files well organized. In the present article, we chose the following structure:
- SampleProject
- src
- sampleproject1.cpp
- sampleproject2.cpp
- main.cpp
- inc
- sampleproject
- sampleproject1.h
- sampleproject2.h
- sampleproject
- CMakeLists.txt
- src
Having an extra layer of indirection for headers (the inc/sampleproject directory) will force us to use #include "sampleproject/xxx.h"
. This is a convenient way to access header files if we need to install our header directory later (in case we are creating a library instead of an application).
Our CMakeLists.txt becomes:
CMAKE_MINIMUM_REQUIRED( VERSION 2.8 )
INCLUDE_DIRECTORIES( inc )
ADD_EXECUTABLE( sampleproject src/sampleproject1.cpp src/sampleproject2.cpp src/main.cpp )
As you should have noticed, the command INCLUDE_DIRECTORIES
adds a directory to the include path.
The layout of our project is now clean, but our CMakeLists.txt still isn't all that cool. As in a real program, let's move everything inside variables. This is very easy using CMake, you just have to use the SET( name value )
command. Accessing a variable is done using the ${name}
syntax.
We end up with:
CMAKE_MINIMUM_REQUIRED( VERSION 2.8 )
SET( PROJ_NAME "sampleproject" )
SET( PROJ_SOURCES "src/sampleproject1.cpp" "src/sampleproject2.cpp" "src/main.cpp" )
SET( PROJ_INCLUDES "inc" )
INCLUDE_DIRECTORIES( ${PROJ_INCLUDES} )
ADD_EXECUTABLE( ${PROJ_NAME} ${PROJ_SOURCES} )
Note that CMake defines a wall set of predefined variables ready for use to use. They all start with the CMAKE_
prefix. We will use this fact to define some more custom variables that we will end up using later.
CMAKE_MINIMUM_REQUIRED( VERSION 2.8 )
SET( PROJ_NAME "sampleproject" )
SET( PROJ_PATH ${CMAKE_SOURCE_DIR} )
SET( PROJ_OUT_PATH ${CMAKE_BINARY_DIR} )
SET( PROJ_SOURCES "src/sampleproject1.cpp" "src/sampleproject2.cpp" "src/main.cpp" )
SET( PROJ_HEADERS "inc/sampleproject/sampleproject1.h" "inc/sampleproject/sampleproject2.h" )
SET( PROJ_LIBRARIES "" )
SET( PROJ_INCLUDES "inc" )
PROJECT( ${PROJ_NAME} )
INCLUDE_DIRECTORIES( ${PROJ_INCLUDES} )
ADD_EXECUTABLE( ${PROJ_NAME} ${PROJ_SOURCES} )
TARGET_LINK_LIBRARIES( ${PROJ_NAME} ${PROJ_LIBRARIES} )
CMAKE_SOURCE_DIR
refers to the root source directory containing the CMakeLists.txt file (./SampleProject here) and CMAKE_BINARY_DIR
points to the current build directory (./SampleProject-build for us).
The PROJECT( name )
command was also used here. This is not mandatory here, but will create a target for our application executable. You can create as many target projects that you want, to build multiple libraries at the same time for instance.
Notice that we also added the TARGET_LINK_LIBRARIES( target libraries)
command that allows us to link with shared libraries. We could for instance use SET( PROJ_LIBRARIES "-gl" )
:
/SampleProject1-build$ ldd sampleproject
sampleproject:
/opt/local/lib/libGL.1.dylib (compatibility version 1.2.0, current version 1.2.0)
/usr/lib/libstdc++.6.dylib (compatibility version 7.0.0, current version 7.4.0)
/usr/lib/libgcc_s.1.dylib (compatibility version 1.0.0, current version 1.0.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 111.1.5)
One annoying problem still remains: we have to manually add source files in the CMakeLists.txt. This could be automated if we were able to automatically fill the PROJ_SOURCES
with the sources available in the src/ folder. This is exactly what the following line will do for us:
FILE( GLOB_RECURSE PROJ_SOURCES src/*.cpp )
FILE( GLOB_RECURSE PROJ_HEADERS inc/${PROJ_NAME}/*.h )
All *.cpp files under the src/ folder will recursively be added to the PROJ_SOURCES
variable. Same will happen for PROJ_HEADERS
.